As I had nothing better to do, I wrote I simple computer program that determines the amount of time a foil tip is depressed. I ended up using an old printer cable and an old body cord to interface a foil with my computer through the parallel port. Then I proceeded to flick random things in my room 100 times. This was to try and simulate various flicks in a real bout situation. I tried my best to keep my flicking strength constant, but I did not attempt to perform "good" flicks all the time. By a "good" flick, I mean a flick where the point is almost 90 degrees from the surface of the target. Refering to the file "tips.jpg" attached below, case a.) is what I consider a "good" flick while case b.) is what I consider a "bad" flick. "Good" and "bad" are probably not the best ways to describe the final tip positions, but I do not give a damn. The file "graph.jpg" shows a graph of the results. The average tip depression time was 13.35 [ms]. Assuming that 15 [ms] is the depression time required for the flick to register, 32% of the flicks would have registered. Of all the flicks I performed (much more than 100), I noticed some happy, fun trends: - "Good" flicks had a very low chance of registering (under 15[ms]), while "bad" flicks depressed the tip for over 20[ms] most of the time. - I did not notice a significant difference between performing a "good" flick lightly and a "good" flick forcefully. The forceful ones would just be quicker and harder to parry. - Flicking "badly" and forcefully was advantageous however, primarly because I had trouble bending the tip in the "bad" way with such little force. Conclusion? If you want to flick, you can stilll do it by wacking your opponent really hard with a bad flick.