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Old 12-21-2004, 04:28 AM   #1
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fencing time

Can someone explain fencing time please?
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Old 12-21-2004, 04:39 AM   #2
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Quote:
Originally Posted by drippingwet
Can someone explain fencing time please?
If you need that explaining, then the answer to your question on reffing in the other thread is "you are not ready..."
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Old 12-21-2004, 04:43 AM   #3
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Well correct me if I'm wrong, but it's the amount of time needed to complete a fencing action. So a stop hit that comes one unit of fencing time ahead of an attack, the stop hit is actually an attack on preparation right?

Last edited by drippingwet; 12-21-2004 at 04:54 AM.
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Old 12-21-2004, 06:22 AM   #4
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A beat of fencing time is the time it takes to do a simple fencing action. Obviously, not all actions take the same amount of objective time to complete(hence my annoyance with the new foil timings). Everything a fencer does before the attack is developed, ie arm extending, is a preperation. If the arm is extending it's a counterattack, if not then attack in prep.
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Old 12-21-2004, 08:22 AM   #5
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one fencing time is one tempo, same thing.
i know for a fact i explained it to you in a thread before.
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Old 12-21-2004, 08:36 AM   #6
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OK here we go for everybody:


FIE technical rules

art. t.6. The fencing tempo is the time it takes to complete a simple action.
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Old 12-21-2004, 08:48 AM   #7
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Quote:
Originally Posted by drippingwet
Well correct me if I'm wrong, but it's the amount of time needed to complete a fencing action. So a stop hit that comes one unit of fencing time ahead of an attack, the stop hit is actually an attack on preparation right?
If an action is performed ahead of an attack, then that wasn't an attack yet. The action was the attack.
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Old 12-21-2004, 09:26 AM   #8
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Quote:
Originally Posted by drippingwet
Well correct me if I'm wrong, but it's the amount of time needed to complete a fencing action. So a stop hit that comes one unit of fencing time ahead of an attack, the stop hit is actually an attack on preparation right?
A stop hit is a counterattack. If the attacker lands, the attacker get the point. If attacker misses and the counterattacker lands, the counterattacker gets the point.

A stop hit in time is a successful stop hit:

Quote:
Originally Posted by Fencing Bible
When compound attacks are made, the opponent has the right to stop-hit; but to be valid the stop hit must precede the conclusion of the attack by an interval of fencing time; that is to say that the stop hit must arrive before the attacker has begun the final movement of the attack.
So the stop hit does not have the precede the attack by one unit of fencing time to be a stop hit in time. It has to precede the conclusion of the attack by one interval of fencing time. Not much of a distinction, but it used to be an important one.
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Old 12-21-2004, 05:58 PM   #9
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Quote:
Originally Posted by drippingwet
Can someone explain fencing time please?

"Fencing time/tempo: The time required to perform one single continuous
fencing action. There is no chronometrical measurement of this time; it
is subjectively determined by the referee, and varies with each fencer."

Last edited by striker; 12-21-2004 at 07:34 PM.
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Old 12-23-2004, 02:37 AM   #10
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I like to visualise "fencing time" and how one can gain it's advantage
during simple actions. For example: 1)simple attack 2) parries/riposte.

At the moment the attackers blade was deflected/parried and the riposte initiated, the counter-attacker gained fencing time as the original attacker could not remise his deflected point quicker than the defenders riposte.Thus the defender gained fencing time at that moment and beat him to the touch.

Please feel free to beat me up if this has no corrolation to fencing time whatsoever.


cheers,

Marc

Last edited by Twinkletoes; 12-23-2004 at 02:41 AM.
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Old 12-23-2004, 03:18 AM   #11
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Stop-hit denotes a counter-attack against a compound attack. It has to land (as previously stated) during the feints to be valid.
More often used in epee and saber, where the attackers wrist is often open for it during a long attack and a stop-hit can be delivered from the relative safety of longer distance.
Quite many saberfencers combine stop-hit with closing the threatened line right after, forcing the attacker to finish in another line causing an 'unintentional' compound attack.
And the loss of fencing time, which is the gist of the game
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