a. M invites 3 or 4; S cuts head,
b1 M cuts 3 (from 4 invitation), S parries 3, feints flank, cuts head.
b2 M cuts 4 (from 3 invitation). S parries 4, feints head, cuts flank.
Executed standing, w/ double-advance, w/ advance-lunge, and retreating (in this case, M's first gambit is to show a cut to 3 or 4, S counter-attacks to head, and then the game continues), and after distance game.
Much like last week's lesson. There is a core exercise, with a couple of branches and sequels, that is executed with a fairly wide variety of footwork/tempo options. Essentially, the lesson starts with an initial mechanical phase and moves to a much more combative style as it progresses.
Took me a bit to get the feint-cut riposte down--it is NOT a simple exercise in hand speed (parryfeintcut), but rather parry-feint... M reacts to feint-cut. If you are going to show the opponent something, you have to give him/her time to react to it.
Finished with some line work (M prepares with hand back, S establishes PIL, M tries to take blade with various actions, S deceives and hits).